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Greetings once again~ Myr here, we've been busy busy, but we've been making progress on our bigger project here and there, such is the life of hobby developers with many lives to take care of. However, we took a break from the slow grind to jump into yet another high octane Game Jam recently!

This time we participated in the GMTK Jam 2026, which had as a theme the word 'Countdown'. We came up with multiple ideas while brainstorming, and what we ended up going with was a sort of merge of multiple ideas that were pitched and the result was...

Key Art for Mighty Moth, Mighty Moth stands on a pile of defeated enemies while Ollie the Owl, her Crush, blushes and watches from the side.

Mighty Moth and the Horrible, Terrible, Awful, No-Good Day!

A short runner-like game where you have to stop the end of the universe while also making sure you are on time for your date!

You switch between 3 lanes while punching cultists, deflecting rockets and meteors, and collecting gifts for your upcoming date. All the while rewinding the doomsday clock with your 'Moth Masher' special attack, which charges as you defeat enemies and speeds up the higher you build up your combo!

It was very hectic and a lot of fun, sadly we didn't manage to deliver all the features by the time of the Jam's deadline, so we just shipped what we could and after the Jam's voting period came to an end. We pushed an update with a finished build where you can experience most of what we hoped to ship for the Jam, as well as the endings~

Please enjoy it and thank you so much for tuning in!